// at the top somewhere
var diffTime=0;
var frames=0;
var startTime = new Date().getTime();
setInterval('doAnimation', 100);
function doAnimation() {
// get the timestamp
time = new Date().getTime();
diffTime += (time - startTime);
frames++;
if (diffTime >= 1000) {
$("#fps").text("FPS: " + frames);
frames = 0;
diffTime = 0;
startTime = time;
}
// animation code
}
P.s. don't try this at home
while (true) {
countTime();
}
And the final result:
http://jamund.com/fishes.html
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